Jul 10, 2005, 11:59 PM // 23:59
|
#1
|
Pre-Searing Cadet
|
Suggestions About skills
One thing, and problably the only one, I miss its more movement freedom. Movement and perhaps skills.
Why lot of games like Coh, Shadowbane etc... have "miscellaneous" skills like fliying, teleport etc... I mean more than do damage, or knockdown...
I love to see if Arenanet puts Flying, teleport, sleep, stealth... all this in this game, and also a more interactive background, fall from a big mountain, or drop an enemy in your castle wall.
All the miscellaneous seems to be in the hands of the mesmers and anyway, are very limited. I mean, all of your skills affects directly to the enmy energy/skills/life. Why can u use stealth over your monk and protect him, why you cant teleport behind enemy lines, or fly over the walls of the enemy casttle, perhaps the problem its to introduce this and mantain the game balanced, anyway, perhaps there must be more "resources" for the casters and dont be a damage dealer only.
So I recomend to put skills like:
Flying.
Summons.
Teleports.
Jump
Lift (like telepathic skills)
Hold
And get the enviroment full interactive so you can:
fall
use a stone, or get an skill to drop it.
Break walls
Perhaps a profesion like builder, that can create some war machines to use it in the sieges etc...
I think all of this will improve the fun, and will change the strategic overview of the game, from a basic tactic and functions to something more complete and with a lot of posibilites for the gamers. Perhaps, sometimes, the games seems to be an arcade over a Rpg, and I think this its not the main idea.
Other thing are the instances, that are a good idea, but, why dont use it only for missiones, leaving another zones arround the cities without it. Then, perhaps, you can get a mission and enter your private copy, meanwhile, you can hunt away and see other players...
This are only some ideas that, I think, can improve this GREAT game.
Is it possible or its only a dream?
|
|
|
Oct 21, 2005, 05:56 AM // 05:56
|
#2
|
Frost Gate Guardian
Join Date: Jul 2005
Location: Grotto
Guild: War Machine International [WM]
Profession: Mo/E
|
wonderful idea!!!
|
|
|
Oct 21, 2005, 06:34 AM // 06:34
|
#3
|
Lion's Arch Merchant
Join Date: Oct 2005
Location: San Francisco
Profession: W/Mo
|
A good idea... but likely not going to happen because GW's physics system is virtually nonexistant.
|
|
|
Oct 21, 2005, 07:12 AM // 07:12
|
#4
|
Banned
|
Quote:
I think all of this will improve the fun.
|
I don't. Maybe I should stop coming to the suggestion forum...
I'd quit playing.
|
|
|
Oct 21, 2005, 07:40 AM // 07:40
|
#5
|
Desert Nomad
|
I certainly agree that you could make a neat game including those sorts of skills. I'd rather not see them added to Guild Wars, though.
|
|
|
Oct 21, 2005, 07:41 AM // 07:41
|
#6
|
Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands
|
What do u exactly mean with teleports??
If u mean I can select a spot anywhere and be transported there with in 0.1 second, bad idea.
The others might be fun though.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:27 AM // 01:27.
|